Hey! My name is Alexandre Séguin, and I am a programmer and a student in video game design based in Montreal, Canada.
2D shooting platformer made in GameMaker Studio 2 for my portfolio. Worked on code, level design and audio (music and SFX).
Puzzle/parkour game made in Unreal Engine with Blueprint.
FPS Doom clone made with Unity Engine. Worked on code, level design, items art and audio (music). Worked with Isaac Roy.
I am a programmer that worked with web-based languages such as HTML, CSS, JavaScript, jQuerry and PHP. I am now working with video game languages such as C++, C# and GML.